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[CU+OL+UL] Galactic Civilizations III Update v1.61 Incl All DLC-ALI213

Dodał: chomikuj Data: 2-05-2016, 13:21



Galactic Civilizations III Update v1.61 Incl All DLC-ALI213


[CU+OL+UL] Galactic Civilizations III Update v1.61 Incl All DLC-ALI213



1.61 Update Change Log (Released 3/3)
Hello!
We’ve addressed numerous bugs both with Mercenaries and the base game. In addition, we have made a few tweeks to the Starbase module bonuses.

Gameplay
The Starbase Military ring and its two upgrades now give a flat bonus.
All other Starbase military modules still give multipliers but at higher values.
Reduced the Starbase Range boost given by Military ring by 1.
Starbase culture bases and modules now generate more influence per turn
Increased the anomaly counts on mid-range settings.
Bugs

Mercenaries
Fixed issue with the “The Trireme” not being able to construct a starbase
The Derr now gives the proper fleet defense bonus
The Caravan description no longer overstates its Fleet Range ability
Fixed typos, clarified Mercenary ship descriptions, and clean up some Tech Tree descriptions.
Fix several issues with the -L -P -D versions of assorted ships not being named correctly.
Torians can now build research related starbase modules and run the research planetary project.
The Arcean Defense module starbase module no longer slows friendly ships.
Campaign: Set it up so Blessing I trigger will be disabled if Blessing II is colonized first.
(Uppdated 3/2)Custom factions with the “amphibious” trait should get the proper bonuses
Ships can no longer eject onto tiles occupied by Asteroids.
Fixed issue with life support and some weapons augments that weren’t using the correct manufacturing cost type.
Re-enabled multiplayer play for people with mismatched DLC in most cases. However, players with Mercenaries can only play against other Mercenary players.
Unforgiving, Eager, and Abundant traits should properly work again.
The Altairans can now build the Champion’s Temple.
The Elerium Defense Shields adjacency bonus now works properly.
Fixed crashes on insane maps with 80+ factions.
Fixed crash caused by a ship being awarded to a player that had just died or defeated.
Creating a custom faction after playing the campaign no longer crashes the game.
Fixed updated descriptions of the Hyperion improvements.
Fixing a problem where the detailed match results were not always been saved properly
Fixed an issue where a few of the Altarian ships were using the wrong thumbnails
Addressed an issue with the AI Surveying guarded anomalies.
Multiplayer: Addressed some desync issues.
Ship designer no longer crashes if ship has too many support modules
Fixed mismatched values in the starbase sensor modules descriptions.
Reduced the mercenary cost inflation rate
Fixed a problem with missing colony ships in the Milky Way campaign
UI

Mercenaries:
Added inverted color swatches for the Arcean and Torians for custom factions
Desaturated the Torian Continent gradient some, to make Green hexes more visible.
Fixed rounding issue in the display of Mercenary abilities that caused apparent mismatch between the description and its effects
Any ship with nebula immunity will not show nebula effects in the tooltip now when in a nebula.
Fixed font for nebula effects in the Fleet Tooltip.
The Required Resources will no longer double up/break in the ship designer in Medium UI.
Increased the available space for the resource number text, in both the main game window and the shipyard window.
The Cancel Upgrade button would get disabled if you upgrade, then canceled, then upgraded again. This is now resolved.
Fixed some issues with the relic icons in the resource bar looking bad on medium UI.

Rozmiar: 1,04 GB
Dane naprawcze: Nie
Hasło: YaGo
















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